Source code for leo.plugins.plugins_menu

#@+leo-ver=5-thin
#@+node:EKR.20040517080555.2: * @file plugins_menu.py
#@+<< docstring >>
#@+node:ekr.20050101090207.9: ** << docstring >>
''' Creates a Plugins menu and adds all actives plugins to it.

Selecting these menu items will bring up a short **About Plugin** dialog
with the details of the plugin. In some circumstances a submenu will be created
instead and an 'About' menu entry will be created in this.

**INI files and the Properties Dialog**

If a file exists in the plugins directory with the same file name as the plugin
but with a .ini extension instead of .py, then a **Properties** item will be
created in a submenu. Selecting this item will pop up a Properties Dialog which
will allow the contents of this file to be edited.

The .ini file should be formated for use by the python ConfigParser class.

**Special Methods**

Certain methods defined at the top level are considered special.

cmd_XZY
    If a method is defined at the module level with a name of the form
    **cmd_XZY** then a menu item **XZY** will be created which will invoke
    **cmd_XZY** when it is selected. These menus will appear in a sub menu.

applyConfiguration

topLevelMenu
    This method, if it exists, will be called when the user clicks on the plugin
    name in the plugins menu (or the **About** item in its submenu), but only if
    the plugin was loaded properly and registered with g.plugin_signon.

**Special Variable Names**

Some names defined at the top level have special significance.

__plugin_name__
    This will be used to define the name of the plugin and will be used
    as a label for its menu entry.

__plugin_priority__
    Plugins can also attempt to select the order they will appear in the menu by
    defining a __plugin_prioriy__. The menu will be created with the highest
    priority items first. This behavior is not guaranteed since other plugins
    can define any priority. This priority does not affect the order of calling
    handlers.
    To change the order select a number outside the range 0-200 since this range
    is used internally for sorting alphabetically. Properties and INI files.

'''
#@-<< docstring >>
# Written by Paul A. Paterson.  Revised by Edward K. Ream.
# To do: add Revert button to each dialog.
# **Important**: this plugin is gui-independent.
#@+<< imports >>
#@+node:ekr.20050101090207.10: ** << imports >>
import leo.core.leoGlobals as g
if g.isPython3:
    import configparser as ConfigParser
else:
    import ConfigParser
import os
#@-<< imports >>
__version__ = "2.3"
__plugin_name__ = "Plugins Menu"
__plugin_priority__ = -100
__plugin_group__ = "Core"
#@+others
#@+node:ekr.20060107091318: ** Functions
#@+node:EKR.20040517080555.24: *3* addPluginMenuItem
[docs]def addPluginMenuItem(p, c): """ @param p: Plugin object for one currently loaded plugin @param c: Leo-editor "commander" for the current .leo file """ plugin_name = p.name.split('.')[-1] # TNB 20100304 strip module path if p.hastoplevel: # Check at runtime to see if the plugin has actually been loaded. # This prevents us from calling hasTopLevel() on unloaded plugins. def callback(event, c=c, p=p): path, name = g.os_path_split(p.filename) name, ext = g.os_path_splitext(name) pc = g.app.pluginsController if pc and pc.isLoaded(name): p.hastoplevel(c) else: p.about() table = ((plugin_name, None, callback),) c.frame.menu.createMenuEntries( PluginDatabase.getMenu(p), table, dynamicMenu=True) elif p.hasconfig or p.othercmds: #@+<< Get menu location >> #@+node:pap.20050305153147: *4* << Get menu location >> if p.group: menu_location = p.group else: menu_location = "&Plugins" #@-<< Get menu location >> m = c.frame.menu.createNewMenu(plugin_name, menu_location) table = [("About...", None, p.about)] if p.hasconfig: table.append(("Properties...", None, p.properties)) if p.othercmds: table.append(("-", None, None)) items = [] d = p.othercmds for cmd in list(d.keys()): fn = d.get(cmd) items.append((cmd, None, fn),) # No need for a callback. table.extend(sorted(items)) c.frame.menu.createMenuEntries(m, table, dynamicMenu=True) else: table = ((plugin_name, None, p.about),) c.frame.menu.createMenuEntries(PluginDatabase.getMenu(p), table, dynamicMenu=True)
#@+node:EKR.20040517080555.23: *3* createPluginsMenu & helper
[docs]def createPluginsMenu(tag, keywords): '''Create the plugins menu: calld from create-optional-menus hook.''' c = keywords.get("c") if not c: return pc = g.app.pluginsController lmd = pc.loadedModules if lmd: impModSpecList = list(lmd.keys()) def key(aList): return aList.split('.')[-1].lower() impModSpecList.sort(key=key) plgObList = [PlugIn(lmd[impModSpec], c) for impModSpec in impModSpecList] c.pluginsMenu = pluginMenu = c.frame.menu.createNewMenu("&Plugins") # 2013/12/13: Add any items in @menu plugins add_menu_from_settings(c) PluginDatabase.setMenu("Default", pluginMenu) # Add group menus for group_name in PluginDatabase.getGroups(): PluginDatabase.setMenu(group_name, c.frame.menu.createNewMenu(group_name, "&Plugins")) for plgObj in plgObList: addPluginMenuItem(plgObj, c)
#@+node:ekr.20131213072223.19531: *4* add_menu_from_settings
[docs]def add_menu_from_settings(c): # Add any items in @menu plugins aList = c.config.getMenusList() for z in aList: kind, val, val2 = z if kind.startswith('@menu'): name = kind[len('@menu'):].strip().strip('&') if name.lower() == 'plugins': table = [] for kind2, val21, val22 in val: if kind2 == '@item': # Similar to createMenuFromConfigList. name = str(val21) # Item names must always be ascii. if val21: # Translated names can be unicode. table.append((val21, name),) else: table.append(name) if table: c.frame.menu.createMenuEntries(c.pluginsMenu, table) return
#@+node:ekr.20070302175530: *3* init
[docs]def init(): '''Return True if the plugin has loaded successfully.''' if g.app.unitTesting: return False if not g.app.gui: g.app.createDefaultGui() ok = g.app.gui.guiName() in ('qt', 'qttabs') if ok: g.registerHandler("create-optional-menus", createPluginsMenu) g.plugin_signon(__name__) return ok
#@+node:pap.20050305152751: ** class PluginDatabase class _PluginDatabase(object): """Stores information on Plugins""" #@+others #@+node:pap.20050305152751.1: *3* __init__ def __init__(self): """Initialize""" self.plugins_by_group = {} self.groups_by_plugin = {} self.menus = {} #@+node:pap.20050305152751.2: *3* addPlugin def addPlugin(self, item, group): """Add a plugin""" if group: self.plugins_by_group.setdefault(group, []).append(item) self.groups_by_plugin[item] = group #@+node:pap.20050305152751.3: *3* getGroups def getGroups(self): """Return a list of groups""" groups = list(self.plugins_by_group.keys()) groups.sort() return groups #@+node:pap.20050305153716: *3* setMenu def setMenu(self, name, menu): """Store the menu for this group""" self.menus[name] = menu #@+node:pap.20050305153716.1: *3* getMenu def getMenu(self, item): """Get the menu for a particular item""" try: return self.menus[item.group] except KeyError: return self.menus["Default"] #@-others PluginDatabase = _PluginDatabase() #@+node:EKR.20040517080555.3: ** class Plugin
[docs]class PlugIn(object): """A class to hold information about one plugin""" #@+others #@+node:EKR.20040517080555.4: *3* __init__ (Plugin) & helper def __init__(self, plgMod, c=None): """ @param plgMod: Module object for the plugin represented by this instance. @param c: Leo-editor "commander" for the current .leo file """ self.c = c self.mod = plgMod self.name = self.moduleName = None self.doc = self.version = None try: self.name = self.mod.__plugin_name__ except AttributeError: self.name = self.getNiceName(self.mod.__name__) self.moduleName = self.mod.__name__ self.group = getattr(self.mod, "__plugin_group__", None) PluginDatabase.addPlugin(self, self.group) try: self.priority = self.mod.__plugin_priority__ except AttributeError: self.priority = 200 - ord(self.name[0]) self.doc = self.mod.__doc__ self.version = self.mod.__dict__.get("__version__", "<unknown>") # g.pr(self.version,g.shortFileName(filename)) # Configuration... self.configfilename = "%s.ini" % os.path.splitext(plgMod.__file__)[0] self.hasconfig = os.path.isfile(self.configfilename) # True if this can be configured. self.hasapply = hasattr(plgMod, "applyConfiguration") # Look for an applyConfiguration function in the module. # This is used to apply changes in configuration from the properties window self.create_menu() # Create menu items from cmd_* functions. # Use a toplevel menu item instead of the default About. try: self.hastoplevel = self.mod.__dict__["topLevelMenu"] except KeyError: self.hastoplevel = False #@+node:EKR.20040517080555.7: *4* create_menu (Plugin)
[docs] def create_menu(self): ''' Add items in the main menu for each decorated command in this plugin. The g.command decorator sets func.is_command & func.command_name. ''' self.othercmds = {} for item in self.mod.__dict__.keys(): func = self.mod.__dict__[item] if getattr(func, 'is_command', None): self.othercmds[func.command_name] = func
#@+node:EKR.20040517080555.8: *3* about
[docs] def about(self, event=None): """Put information about this plugin in a scrolledMessage dialog.""" c = self.c msg = self.doc.strip() + '\n' if self.doc else '' c.putHelpFor(msg, short_title=self.name)
#@+node:pap.20050317183526: *3* getNiceName
[docs] def getNiceName(self, name): """Return a nice version of the plugin name Historically some plugins had "at_" and "mod_" prefixes to their name which makes the name look a little ugly in the lists. There is no real reason why the majority of users need to know the underlying name so here we create a nice readable version. """ lname = name.lower() if lname.startswith("at_"): name = name[3:] elif lname.startswith("mod_"): name = name[4:] return name.capitalize()
#@+node:EKR.20040517080555.9: *3* properties
[docs] def properties(self, event=None): """Display a modal properties dialog for this plugin""" if self.hasapply: def callback(name, data): self.updateConfiguration(data) self.mod.applyConfiguration(self.config) self.writeConfiguration() buttons = ['Apply'] else: callback = None buttons = [] self.config = config = ConfigParser.ConfigParser() config.read(self.configfilename) # Load config data into dictionary of dictianaries. # Do no allow for nesting of sections. data = {} for section in config.sections(): options = {} for option in config.options(section): #g.pr('config', section, option ) options[option] = g.u(config.get(section, option)) data[section] = options # Save the original config data. This will not be changed. self.sourceConfig = data # Open a modal dialog and wait for it to return. # Provide the dialog with a callback for the 'Appply' function. title = "Properties of " + self.name result, data = g.app.gui.runPropertiesDialog(title, data, callback, buttons) if result != 'Cancel' and data: self.updateConfiguration(data) self.writeConfiguration()
#@+node:bob.20071209102050: *3* updateConfiguration
[docs] def updateConfiguration(self, data): """Update the config object from the dialog 'data' structure""" # Should we clear the config object first? for section in data.keys(): for option in data[section].keys(): # This is configParser.set, not g.app.config.set, so it is ok. self.config.set(section, option, data[section][option])
#@+node:bob.20071208033759: *3* writeConfiguration
[docs] def writeConfiguration(self): """Write the configuration to a file.""" f = open(self.configfilename, "w") try: self.config.write(f) except Exception: f.close()
#@-others #@-others #@@language python #@@tabwidth -4 #@-leo