Source code for leo.plugins.trace_gc_plugin

#@+leo-ver=5-thin
#@+node:edream.110203113231.735: * @file trace_gc_plugin.py
""" Traces changes to Leo's objects at idle time."""
#@@language python
#@@tabwidth -4
import leo.core.leoGlobals as g
__version__ = "1.3"
g.debugGC = True # Force debugging on.
gcCount = 0
#@+others
#@+node:ekr.20100128091412.5386: ** init (trace_gc_plugin)
[docs]def init(): '''Return True if the plugin has loaded successfully.''' ok = not g.app.unitTesting # Not for unit testing. if ok: # Register the handlers... if 1: # Very effective. g.registerHandler("idle", printIdleGC) else: # Very precise. g.registerHandler("all", printIdleGC) if 0: # Another idea. g.registerHandler("command2", printIdleRefs) g.plugin_signon(__name__) return ok
#@+node:ekr.20050111084900: ** printIdleRefs
[docs]def printIdleRefs(tag, keywords): g.printGcRefs(tag)
#@+node:ekr.20050111084900.1: ** printIdleGC (trace_gc_plugin)
[docs]def printIdleGC(tag, keywords): # Calling printGc is too expensive to do on every idle call. if g.app.killed: return elif tag == "idle": global gcCount; gcCount += 1 if (gcCount % 20) == 0: g.printGc(tag) else: g.printGc(tag)
#@-others #@-leo